Age/Gender: 17, Male
Location: NJ
Job: Programer
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Whistle Status: Garbage
Exp. Points: 2,010 / 2,180
Exp. Rank #: 12,535
Voting Pow.: 5.60 votes
BBS Posts: 724 (0.39 per day)
Flash Reviews: 114
Music Reviews: 2
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All Flash Reviews
114 Reviews | 27 w/ Responses
There's a TON of things that annoyed me with this game...although my undeniable love of RTS games kept me playing.
Things that annoyed the crap out of me:
1. My unites suicide?! What the crap? I'm sending in rocket-launcher armed men, and they would rather suicide? That was a huge negative. It ruined the strategy of the game.
2. About 4 levels in, I'm seeing tanks, flame tanks, and flame thrower units being tossed at me...and I still couldn't make anything new. What's up with that?
3. It takes AGES to really WIN a level. Albeit I'm not even paying attention to the game - mostly spamming unit queues and doing other things, checking back every once in a while.
4. I'm sorry but, where's the real strategy in it? I mean, unit queues can't even take different unit types...let alone the very minimal economy management. >_>!
Things that I sort of liked:
1. It's an RTS, XD!
2. Things went 'boom'.
3. It ran well - no glitches - but it wasn't too too...exciting?
It's an okay game -- just not that...complex, EXTREMLY simple...I mean, the greatest RTS games of all time (StarCraft, Warcraft, Age of Empires [sort of :/]) had 1 thing in semi-common, especially SC, and that's Micro Management (Microing). Without that, there's not too much to the strategy :/.
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The music was...interesting...I rather liked it :D! It was really fun to listen to. Other than that, I liked the idea a lit, and not too much could be changed. Something that was annoying though: Play music didn't work for me, so I had to refresh entire flash to get it to start again (I liked it that much :3!)
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I do like point and click games, but this was WAY too much of "CLICK EVERY 4 PIXELS!!!" It wasn't all that much of a puzzle-based point and click...I mean, I'm not too annoyed at some stare-at-screen-and-click-stuf f, but when you don't even know what CAN be clicked, or "hey, if I click a really tiny button that you can't see in the bottom left side of the steering wheel, a small compartment opens up and I can get an item needed to continue!" sort of ruins it...Although, there wasn't THAT many annoyingly-hidden things, good job!
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It's Azumanga Daioh!!! (Sorry, saw a TON of things from Azu, XD!!!)
I luff Azumanga Daioh.
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I love it! The animation is so...amazing :3!! And the idea, ah so tasty!! You get a cookie!
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You didn't really 'inform' people how the stuff works, you just said "THIS IS IT, COPY + PASTE TO DO THIS ONE THING", when if you were to explain it, they would be able to apple the idea to any number of situations.
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I don't know if it's just full of glitches, or what, but a LOT of things didn't work right. I ended up going 40 or so turns without getting points, and a lot of other strange things happened. I did NOT like the idea that you instantly can NOT win if you don't infect everywhere, because that's all by chance, nothing really skillful about it. I also ended up being able to get EVERYTHING with TONS of points left over....I don't know what I'm doing wrong, or right, or what, but the game just wasn't well made...Oh, and something that bugged me, why is 99% of Asia put as Europe? I mean, it should be eastern, central, and western ASIA , NOT EUROPE ~~! Aside from all of this, it's a very good game idea, and it was fairly well made (in the sense that it works [for the most part] and it's 'done'). Although I still didn't like the randomness of it (no real skill involved...~~)
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My best score:
129
It's a fun and addicting game. Nice and simple, XD!
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You mispelled 'jump' or something win 'junp' or 'jumk', something of the such.
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There's just one this:
There's WAY too much freedom! It was really the same thing over and over again ~~! If there were a limiter on how much you can draw, or other extra things of the such, you could make a LOT more complex puzzles :D!
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